![]() ![]() I love the Cross-Buy feature for Sony’s products. But, if you’re trying to track down every single balloon in the game (something the developers obviously hope you do), you won’t have the luxury of picking up your progress on the PS Vita when it’s time to leave the house. If you’re only looking to complete it once, the Cross-Save feature wouldn’t really help. Yes, The Unfinished Swan is an exceptionally short game. The two ports work just fine, and the only real complaint I have with them is the lack of cross-save. There’s no forced use of the touchscreen or rear pad for the Vita version, and the game only really feels cramped towards the end (the section with the river, if you’re familiar). The game plays in a higher resolution on the PS4 (1080p instead of 720p) and it feels fine and dandy on the PS Vita. Simple Re-Creationįor these two ports, though, Giant Sparrow and Sony Santa Monica have pretty much simply done the work of re-creation. Unlike Journey where there’s unique multiplayer and an addictive mode of play, only completionists will really want to visit the world of The Unfinished Swan more than once. The whole thing will take you roughly two and a half hours to complete, and the word is littered with balloons that will slowly unlock toys for ruther play inside the story’s chapters.Īs beautiful as this game’s story, mechanics, music and setting are, that over reliance on collectibles to push players to return is still a minor problem. ![]() The Unfinished Swan is built with multiple playthroughs and collection in mind. This is a rather small and unchallenging romp. You’ll use the triggers to toss balls of paint or water in order to illuminate your path, spread the growth of fines or push a light source in the dark. You’ll walk about in the first person space, oftentimes without any direction at all as the world is entirely blanketed in white or black. ![]() This is still the same enchanting experience that carries one orphaned boy through a kingdom as a he slowly finds himself and his place in the world. ![]() Let this review, then, serve as a complement to the work by Daniel Bischoff that ran when the original game launched. ![]()
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